This week we talk about the the latest Call of Duty, Battlefield, Rocket league and No Mans Sky So grabba cuppa tea and join us for this weeks Gaming Roundup
It's Gaming Roundup time. Nigel and Me... and then Keith go through the news for week 17
We cover Virtual Reality, Nintendo NX, Xbox One two??, Uncharted gets stolen, Call of Duty Remastered, PSN vs Nintendo, Mass Effect Theme Park. Topped of with Playstation Plus Games and Games with Gold.
So grabba cuppa and join us for this week Gaming Roundup
This week in the Geek Corner ... Gareth vomits hard before recording We talk Captain America Civil War, Doctor Who and Independence Day. So grabba sick bag and listen to this weeks Geek Corner.
If you've been following us on twitter you may have noticed the large volumes of Fallout tweets that I've been putting out in the run up to Fallout 4's Automatron DLC. Which I have to say I was massively excited for.
The DLC starts with you receiving a distress signal from a trading caravan which is under attack by a swarm of unfamiliar robots. You quickly dispatch these robots to find the only survivor is a robot named ADA. she explains that they've been attacked three times by robots who all report to work for the Mechanist. You form an alliance with ADA and set off into the commonwealth to track down and stop this Mechanist. Now the game reintroduces a robot that was mysteriously absent from the main Fallout 4 game. The Robobrain. If you played the third game these adversaries were all over the capital wastelands. But their absence is key to this story. Back to the story, ADA tells you that you need to gather components, beacons etc to allow you to find the Mechanists base of operations. There are groups of robots being controlled by Robobrains. Now if you know anything about how and why the Fallout universe is like it is you'll know that they never invented the transistor, microchip etc. This means they would have to look for more innovative ways to get processing power. Enter the Robobrain! A human brain suspended in a bio-gel acting as a CPU. After defeating your first Robobrain you get the Robot workstation, time to build some bad ass robots. You get to mix up machines from Protectron to Mr. Gutsy's. When constructing the robots are broken up into heads, torsos, arms and legs. Then there are weapon slots armour upgrades and special addons. Let your imagination run wild with possibilities only to have them dashed by the lack of resources you've gathered and spent on your ungrateful settlements. Into the fray and off to Fort Hagen's Satellite array to track down the last Robobrain so you can gain entry to the Mechanists lair. After meeting the new Rust Devils and fighting your way through the Robot hordes now infesting the array, you finally get to Jezebel an honest and rather rude Robobrain imprisoned by the Rust Devils. Who then bargains for a new body and will grant you access into the Mechanist's lair. The Mechanist's lair is huge, and maybe one of the biggest levels I have ever played in a Fallout game. It's got research level's, holding cells, offices, recycling, and assembly with a whole host of robotic foes to fight. As you make your way through the level you begin to uncover the secrets behind the Robobrains. The brains used aren't from cloned tissues but harvested from a variety of mentally questionable donors and possibly feral ghouls? Then you reach the final showdown with the Mechanist. Remember to wear your Silver Shroud costume, which I sadly forgot. So I was never exposed to the comic book showdown. After blasting and committing a metric tonne of robots to scrap metal. You then confront the Mechanist and.. I've never seen this person before. I was hoping it would have been one of the inhabitants of Canterbury Commons. That's pretty much the extent of the DLC. Now there are packs of robots roaming the commonwealth, along with Rust Devils and you now get to build your own robots Like fluffy
I love Fallout so I have a bias towards it, and really enjoyed the DLC. It added more to the game and was a good overall experience. It did feel short for Fallout but comparing this to other pieces of DLC it's not short. I recommend this for anyone who has played through Fallout 3, 4 or new Vegas twice.
The game revolves around Harry an interplanetary exterminator.
Humanity has gone to the stars to look for new life and new civilisations but instead found hordes of uncompromising alien bugs who want to chew, burn and digest they way through the human race. Harry is called out to a scientific outpost where they have been conducting experiments on these enigmatic entomological entities. As with the age-old Icarus cliche something has gone wrong, and the bugs are running amok in the labs, and parking garages, and lifts. So break out 'Ol Faithful and prepare to do some extermination Dalek style!
The game-play is a 2D shooter, but with a difference. You're locked into firing upwards. So unlike Contra and Metal slug where it is key to firing along the horizontal plain, this locks you into a vertical plain. This gives it a kind of Space Invaders vibe but with much more depth in game-play. You match this with the way enemies behave, gun juggling and the environment they behave in, giving the game some depth.
The enemies love to bounce and break off into tiny little guys which you have to exterminate. We've got pink aliens, blue aliens, weird flying electro bugs and enemies that can kill you in a single bite, but I have to say the spider based bugs are the most annoying, as they snatch up and try to devour the scientists that are on your side.
Now to help you combat the waves of colourful bouncy alien bugs you have a small but effective arsenal of weapons. Starting with the basic laser blaster lovingly referred to as 'Ol faithful you get power-ups, laser beams, rocket barrages and the ever useful and effective freeze bombs.
Graphics are a fun cartoony style. You've got your main guy with disproportionate features, scientists who I swear are original Gameboys with arms and the Aliens who look fun and almost non-threatening. The game has a colourful and appealing look that isn't harsh to the eye.
The music sits somewhere between 80's synth and modern-day electro. It doesn't wear thin on you and seems to match the whole overall style of the game. Daft punk-esk.
Admittedly it took awhile to get into the game as I experienced a few technical issues, but after awhile I was pulled directly into the game and found myself completely engrossed. I know this as I started to lose track of time, which is the sign of a good game.
As I stated above I had some technical issues, as I was playing on a mac. The game didn't seem to recognise certain keys on my keyboard and wasn't adapted properly. I overcame this by using a Xbox 360 controller. But having to resolve technical issues is slightly off putting
I loved this and thoroughly enjoyed it, the input issue did grate on me and the fact I started by playing it in the wrong mode and I couldn't play two players didn't put me off. My advice, stick to the arcade mode.
This game is for those who love 2D shooters such as Contra and Metal Slug or if you just want a break from the norm. It's well made and well rounded and should provide between 4 to 8 hours of gameplay if you don't get stuck in the loop of getting all the trophies high scores, achievements etc.
When it comes to value for money it's a bit hard as I was given it for review. So I'll have to leave that up to you guys.
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